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Root Cave environment concept art

Final variant

Final variant

Sketch

Sketch

Color variants

Color variants

Game screen shot

Game screen shot

Sometimes an environment concept is less about designing every object — and more about answering one question: how should this place feel?

Root Gallery is a place where the player descends into a dark and mysterious underground world, surrounded by a vast network of ancient roots and hidden passages.

The goal was to create a sense of scale, mystery and discovery — a place that feels unfamiliar, slightly dangerous, and full of secrets waiting to be uncovered.

I explored several lighting and color directions to find the right atmosphere for the location.

The last slide shows how the environment appeared in the actual game.

Project: Ad Astra
Studio: Education Studios
My role: Senior Concept Artist
Art direction - https://corvit_arts.artstation.com/
Level design - https://daff.artstation.com/