Senior Concept Artist | Visual Development Artist
10+ Years in Industry | Mobile Games | Stylized / Casual Art
I help game teams transform gameplay ideas into clear, charming and production-ready visuals, from early concepts and style guides to characters, environments, props, UI assets and final 2D production.
KEY EXPERIENCE:
Mobile Games: Senior Concept Artist on My Perfect Hotel at Redux Games, including work on the Barbie collaboration.
Major IPs: Mattel at Redux Games / LEGO at Snap Inc. R&D, Wizards of the Coast / Dungeons & Dragons 5e.
Production: Mobile-first readability, pipeline optimization, visual consistency, team mentoring, fast iteration and cross-functional collaboration.
CORE AREAS:
Concept Art · Visual Development · Communication · Mobile Games · Casual Games · Environment Design · Character Design · Props Design · UI Art · Art Feedback · Mentoring
Languages:
English · Polish · Russian · Ukrainian
- Concept art;
- Character design;
- Props, UI elements design;
- Game design;
- Research;
- Illustration;
- Art direction.
- Icon, props, backgrounds, UI concept and development;
- User experience optimization;
- Navigation map design;
- Wireframe and mockup design;
- Art-leading, mentoring.
As an Art Director I was designing concepts, style-guides, UX research, managing design workflow, art production control, team mentoring, team leading, etc.
- Achieved art team work-process optimization;
- Build the collaboration between the Art and HR departments;
- Create Core concept style and style-guide of company illustrational style;
- Designed Progress Guide for UX and Graphic designers;
- Created Career-step list for Art department;
- Props design;
- UI design;
- Character design;
- Illustration;
- Card illustration design.
- Creating sketches on the early stage of production;
- Designing game UI;
- Designing game characters, inventory, environment, location design; Designing game icons, splash screens, store posters.