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Ad Astra | Heart of Mycelium | Environment Concept

Final Environment Concept

Final Environment Concept

Composition Exploration

Composition Exploration

Color & Atmosphere Exploration

Color & Atmosphere Exploration

Final Visual Development

Final Visual Development

Heart of Mycelium is an environment concept created for the educational platformer game Ad Astra.

In this level, the player is shrunk down and sent to explore the mysterious inner world of mycelium and the secrets it holds. The setting represents a microscopic realm deep inside the Heart of Mycelium, where the main character must find the Seed of Potential - a powerful source of knowledge and hidden energy.

My goal was to develop a magical, otherworldly environment that combines organic structures, scientific curiosity, and a sense of wonder. The visual direction explores the idea of mycelium as a living, intelligent network filled with mystery, energy, and discovery.

This post includes composition exploration, color and atmosphere studies, visual development, and the final environment concept.

Credits
Project: Ad Astra
Studio: Education Studios
Original idea: Arthur Corvin Powells
Art Director: Viktor Shevchenko
My role: Senior Concept Artist