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My Perfect Hotel x Barbie — Environment Design & Production Art

Exterior Props & Textures Concept

Exterior Props & Textures Concept

Reception Area Progression Concept

Reception Area Progression Concept

Props & Vending Machine Concept

Props & Vending Machine Concept

Restaurant Concept

Restaurant Concept

Gamplay Video Restaurant

Final in-game environment

Final in-game environment

Gamplay Video Reseption desk

Environment design and production art created for the Barbie LiveOps event in My Perfect Hotel.

I contributed to the visual development of the Barbie Hotel location, designing interiors, reception progression, restaurant spaces, exterior props, decorative assets and interactive gameplay elements.

My work covered the process from early visual exploration and style adaptation to production-ready concepts implemented in the final game. A key challenge was translating the iconic Barbie visual identity into the established isometric gameplay language of My Perfect Hotel while maintaining readability, functionality and a clear sense of progression.

Concept Art / Visual Development: Mikołaj Lasota
Art Direction: Sergei Samsonov
3D modeling: Maria Podgornaya
Project: My Perfect Hotel
Developer: Redux Games
Brand: Barbie / Mattel